Thursday, June 14, 2012

A Little Slow....

....Posting, but better late than never I guess. Alot has gone on since my last post, so I'll jump right into this stuff. I've sculpted two complete masks, and they're currently awaiting the end of my regular work week so I have the time to create my molds and cast them. I've also decided that my sculpting ability isn't nearly as horrible as I anticipated, so that while these early masks will be sorta basic, they aren't going to be awful and after I finish painting and detailing them, they are going to be great.

As an actor, no matter how great a mask looked when I bought it (and the last one I bought looked great!) I couldn't keep my hands off of it when it came down to costuming and detailing. Thats why I decided instead of whipping up enough stuff to start selling immediately in small quantities, I wanted to really get into the process and work closely with a few haunts and help bring their characters to life. I've already begun experimenting with a neat effect for both my personal mask (that I'm building a full costume around for advertising/guest acting/because I enjoy it) and on of my prototypes that I can see really taking off if I can work the bugs out of it. But I want these masks to be more than just a lump of latex in a horrifying shape, I want to them to come alive and be "3-D". So if I'm sculpting for instance, a cyborg mask, expect it to have wires and gears and tubes running all over the place, not just as part of the mold. I want to bring my attention to costume detail to the masks I create.

I promise another update this weekend, complete with pictures of the finished sculpts and the molds....as long as I don't break them.....